The Latin Americans


The Latin Americans were the first new culture to be developed for Wars of Liberty. During the timeline of the mod, new nations were born after ferocious independence movements from their Spanish and Portuguese masters and slowly became engulfed in wars between each other.

Monument

The Latin Americans don't train mercenaries (except Mexico) or Spies. Instead, they have two totally different gameplay elements that replace their roles: Immigrants and Coronels. Another unique feature of the LAs is that each civilization has a unique villager that is vastly different from other civilizations in the same culture. Also the Latin Americans have access to Artillery in Age II.

Immigration

The Latin Americans have Immigrants instead of mercenaries. Immigrants can be chosen by selecting a civilization to ally with, similar to the Consulate, from the Post Office, the LA cultural building. Throughout the rest of the match, your immigrant colony will communicate with you, and you can use it to ship support soldiers and research powerful technologies. All Immigrant techs and units cost XP and/or shipments, however, so you'll have to choose between support from your Immigrant nation or your Home City.

Town Hall & Coronel

The Coronel replaces the spy for the Latin Americans. It has many special abilities like Sabotage, Backstab, and Incendio, but it lacks Stealth Mode. It is trained from the Town Hall, which replaces the Safe House for the LA and is available in Age III. What makes this unit more interesting is that they can gather XP at the Town Hall and with each age up you receive a Coronel thus giving you an edge in receiving faster shipments from your Home City.

Aging up

The LA age-up system is unique in the fact that different politicians cost a different amount of resources. The lower the cost, the longer it takes to age-up. Unlike Europeans, they have only one politician for aging up to the Imperial Age: their nation's leader.

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Brazilians

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The Empire of Brazil was a 19th-century state that broadly comprised the territories which form modern Brazil and Uruguay. Originally the largest Portuguese colony, it became independent in 1822. The new country was huge but sparsely populated and ethnically diverse. Unlike most of its Hispanic republic neighbors, Brazil had political stability, freedom of speech, respect for civil rights and vibrant economic growth. The Brazilian economy was extremely diversified in the post-Independence period, but a great effort was required of the monarchical government to carry through the change from a purely colonial economic system based on slavery to a modern capitalist system.

In Wars of Liberty, the Brazilians are an economic powerhouse that excels at gathering resources from mills and plantations. Being the last American nation to abolish slavery, they exploit their gatherers to their limits. On the other hand, their army is disorganized and poorly equipped.

Brazilians

The leader of the Brazilians is Dom Pedro II, the second and last emperor of Brazil. Obliged to spend his childhood studying in preparation for rule, he knew only brief moments of happiness and encountered few friends of his age. His experiences with court intrigues and political disputes during this period greatly affected his character. Pedro II grew into a man with a strong sense of duty and devotion toward his country and his people. On the other hand, he increasingly resents his role as monarch. His favorite personality traits are Cultural and Industrious. His Home City is Rio de Janeiro, Brazil.

Bonuses

  • African Slaves. The Brazilians can either train their slaves using food, or quickly purchase more using coin, using their unique Slave Trade button. The slaves are stronger than usual on melee, being able to deliver critical hits. Also, they can be whipped in order to increase their gather rates but reduce their hitpoints.
  • An Agricultural Wagon every age up. This wagon can become a mill or a plantation, very early in the game.
  • Extra religion and immigrant. The multi-cultural formation of the Brazilian people grants them one extra religion and immigrant option.
  • Many explorers. They have the unique ability of sending several extra Bandeirantes from their Home City, all of them sharing the very same characteristics of a common explorer. Also, they start the game with an armed healer, the Jesuit Priest.

Weaknesses

  • Weak explorers. Due to the fact they can have several explorers, each of them is weaker than normal, thus, easier to be knocked down.
  • Slaves are limited by the Abolition techs. In order to keep their training rate, they need to constantly research abolition techs at the Town Hall.
  • Whipping. Although it increases gather rates, it greatly reduces the defensive abilities of the slaves.
  • Unprepared army. The spine of their army, the Voluntarios da Patria, are much weaker than usual unique units, but in return are cheap and incredibly fast to train.
  • Bad hunters. Due to their condition as slaves, their villagers aren’t granted the best weapons, just in case. This means that Brazilians have no hunting upgrades, them being replaced by even more Mill improvements.

Unique units and buildings

The Brazilians have several unique units, but most are not military.

  • Bandeirante: slightly weaker, but with the same abilities and immortality of common explorers. Several can be sent from Home City as cards.
  • Jesuit Priest: the only healer armed with a gun, can also found new Town Centers and build Trading Posts.
  • African Slave: has a stronger melee attack than common gatherers and can be trained by either using food or coin. Its build limit is defined by the laws of abolition from the Town Hall.
  • Voluntario da Patria: a colonial age skirmisher, is trained very quickly and runs to the battle in a patriotic act. However, they are unskilled, being fragile and dealing low damage.
  • Cassador Montado: the longest-ranged cavalry unit in the game, excel against infantry.
  • Guarda de Honra: very tough melee cavalry, the elite of the Brazilian Empire. However, they can only be sent from the Home City.
  • Fazenda: the Brazilian unique building is an enormous plantation field that can produce any resource and holds several gatherers.

Paraguayans

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Paraguay overthrew the local Spanish administration on May 15, 1811. After its independence, Paraguay had almost no relations at all with its neighbour countries. In 1864, the Paraguayan War, also known as War of the Triple Alliance, began. Paraguay fought against Brazil, Argentina and Uruguay, and was overwhelmingly defeated in 1870 after five years of the bloodiest war in South America. The Paraguayan population was decimated after the war, having only about 28,000 adult males. Paraguay also suffered extensive territorial losses to both Brazil and Argentina.

In Wars of Liberty, the Paraguayans are a militarized nation, ready to go to war. Their economy is based on small family-operated industries, as the majority of the male population has enlisted in the army. This has left women doing the jobs of the men sometimes.

Paraguayans

The leader of the Paraguayans is Solano Lopez. Solano was made Brigadier General of the Paraguayan Army by his father at the age of 18, in 1844. He was later sent as minister plenipotentiary to the United Kingdom, France, and Italy, and spent a year and a half in Europe. He purchased large quantities of arms and military supplies, together with several steamers, and organized a project for building a railroad and establishing a French colony in Paraguay. He also became infatuated with the empire of Napoleon III and with Napoleon Bonaparte himself. His favorite personality traits are Aggressive and Psychotic and his Home City is Asuncion, Paraguay.

Bonuses

  • Works. The Paraguayan economy is managed by works, factory-like buildings that produce one kind of resource automatically, can be built, and rebuilt, in ever increasing numbers depending on age.
  • Automatic Army. In addition to that, you’ll also receive Primeros de Linea and Aca Yboty for free over time from your barracks and stables respectively, even more, your Heavy works will produce Cohetes for free too!
  • Engineer. Finally, most of your buildings are set up by your Master Engineer(s), who work really quickly both gathering wood and constructing.

Weaknesses

  • Small Population. Your villagers have a pathetically small build limit, and your military won’t be doing much better, your works taking most of the population.
  • Weak Army. The War has ravaged your army, making them fight with whatever is at hand, this will be reflected by your main units, Aca Yboty, Primeros de Linea, and Cohetes, being much weaker than their normal counterparts.
  • Small military build limit. The Paraguayans can have up to three barracks and stables. No more than that.
  • One man builds it all. Military buildings and Works are only built by the Master Engineer, and you're limited to one until you send more from the HC. Knocking him out greatly hurts the Paraguayan game.

Unique units and buildings

The Paraguayans have many unique buildings. Their unique units are, for the most part, very subpar in their roles.

  • Koygua: Their unique villager. Bad at gathering resources. Good at fighting.
  • Master Engineer: A unique unit that cannot die. Good at gathering wood. Builds their advanced buildings.
  • Aca Yboty: Weak and cheap Heavy cavalry unit, armed with whatever they have.
  • Primero de Linea: A weak, fast melee Heavy infantry. Armed with whatever they have handy.
  • Cohete: Automatically created Artillery unit.
  • Criollo Cannon: Powerful cannon made from church bells. Can only be sent from the Homecity.
  • Food Works: Building that autoproduces food.
  • Wood Works: Building that autoproduces wood.
  • Gold Works: Building that autoproduces coin.
  • Iron Works: Building that autoproduces Artillery.

Argentines

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The small settlement which Pedro de Mendoza established in 1536 at the modern location of Buenos Aires marked the beginning of the Spanish colonization of the Argentine region. After long decades of Spanish occupation, the Argentine Declaration of Independence was issued by the Congress of Tucumán in 1816, and was immediately followed by the war of independence. The bases of modern Argentina were established, after the allied victory at the War of the Triple Alliance, by the Generation of '80, a conservative and elitist movement that opposed Mitre, sought to industrialize the country, and prompted a massive wave of European immigration that led to the strengthening of the state, the development of modern agriculture and to a near-reinvention of Argentine society and economy.

In Wars of Liberty the Argentines are a nation of people used to life on their saddles, feeling more comfortable moving and working atop their steeds. Their economy depends heavily on their herds of animals, and when they go to war, the speed of their cavalry force and the quick transportations of their battalions to battlefield is what helps them emerge victorious.

Argentines

The leader of the Argentines is Bartolome Mitre. Mitre was born in Buenos Aires to a Greek Argentine family originally named Mitropoulos. As a liberal, he was an opponent of Juan Manuel de Rosas, and he was forced into exile. He worked as a soldier and journalist in Uruguay and later lived in Bolivia, Peru, and Chile. In October 1862, Mitre was elected president of the republic, and national political unity was finally achieved; a period of internal progress and reform then commenced. During the Paraguayan War, Mitre was initially named the head of the allied forces. His favorite personality traits are Aggressive and Cultural and his Home City is Buenos Aires, Argentina.

Bonuses

  • Cavalry Villagers. The argentines have gauchos: mounted settlers. They do everything a settler can do, but mounted, giving them much more mobility.
  • Cavalry Explorer. Their explorer is also mounted, having extra mobility as well as the capacity to fire his rifle even when fighting from short range.
  • Agile Cavalry. Their cavalry has plenty of improvements, more than the average civ, it also becomes faster and faster with each age up.
  • Cattle. Their herdables reproduce over time and, given that you start the game with a cow, it’ll be almost an assurance that you’ll always have cattle available for use.

Weaknesses

  • Over specialization. Cavalry is as much an advantage as a disadvantage, as seen by the fact that your Gauchos are really vulnerable against units specialized in combating cavalry.
  • Rustling. Your cattle can also be stolen and it will keep reproducing even under enemy control, so watch out and protect any and all herdables you may have or you might end up significantly improving your enemy’s economy.

Unique units and buildings

The Argentine unique units are a reflection of their countryside theme.

  • Gaucho: Mounted villager. Faster than usual.
  • Horse Grenadier: A powerful mounted Siege unit. Throws grenades. Good against buildings and Heavy infantry.
  • Mounted Explorer: Their explorer is mounted, being good at exploring the map.
  • Montonera: Melee Cavalry. Good at raiding and at beating cavalry. Has a decent Siege damage.
  • Transport Wagon: A unit that can transport Infantry units.
  • Lassador: Light infantry unit armed with a lazo. Deals area damage. Good against Heavy infantry.
  • Zebu: A herdable that can provide a lot of food.
  • Estancia: Their ultimate buildings. Produces the Zebu.
  • Pasture: Replaces the Mill. Can fatten livestock and you can collect food from it.

Colombians

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Since the beginning of the period of Spanish conquest and colonization, there were several rebel movements in Colombia, most of which were either crushed or remained too weak to change the overall situation. The last one was sprung out by the Venezuelan-born Simón Bolívar, who finally proclaimed independence in 1819. The newly-formed Republic of Colombia was organized as a union of Ecuador, Colombia and Venezuela (Panama was then an integral part of Colombia). However, the new republic was unstable and ended with the rupture of Venezuela in 1829, followed by Ecuador in 1830. Colombia was the first constitutional government in South America, and the Liberal and Conservative parties, founded in 1848 and 1849 respectively, are two of the oldest surviving political parties in the Americas.

In Wars of Liberty, the Colombians are a revolutionary nation, struggling for its independence against Spanish rule; most peasants have taken up arms to help the rebels, so everybody does their part to care for the food production of the country; the fighters survive on their own. Simon Bolivar has become a true symbol of independence for Colombians, who are eager to follow him wherever he might lead them to.

Colombians

The leader of the Colombians is Simon Bolivar. A military and political leader, Bolivar played a key role in Latin America's successful struggle for independence from the Spanish Empire. He also participated in the foundation of the first union of independent nations in Latin America: Gran Colombia. Despite his brutal tactics in war, Bolivar helped lay the foundations for democracy in much of Latin America. His favorite personality traits are Determined and Expansive and his Home City is Bogota, Colombia.

Bonuses

  • Communitary Food Production. All Colombian units produce a small amount of food automatically.
  • Guerrillas. Whenever one of your buildings is destroyed, it spawns a number of Guerrilla units who, while weak, are good to fending off the enemy momentarily.

Weaknesses

  • Slow start. Due to being unable to gather food, Colombians will struggle to get their production going at the start of the game.
  • Population. Guerrillas take population space, so they can quickly use up all your space if you start getting too many of them on the battlefield at the same time.

Unique units and buildings

The Colombians have a wide assortment of units, giving them more flexibility when it comes to building their army.

  • Simón Bolivar: A powerful explorer, Bolivar himself.
  • Llanero: A Heavy cavalry unit that gets stronger when there's cattle around.
  • Independentista: An incredibly powerful Light infantry unit. Good against Heavy infantry.
  • Academy: Their unique building. Can train Independentistas.
  • Paisano: Their unique villager. Can't gather food, but they trickle it.
  • Guerrilero: Emergency unit that comes from destroyed buildings.

Mexicans

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Agustín de Iturbide, after signing the "Treaty of Córdoba" and the "Declaration of Independence of the Mexican Empire," which recognized the independence of Mexico under the terms of the "Plan of Iguala," immediately proclaimed himself emperor of the First Mexican Empire. A revolt against him in 1823 established the United Mexican States. The first decades of the post-independence period were marked by economic instability. In the 1860s Mexico underwent a military occupation by France, which established the Second Mexican Empire under the rule of the Habsburg Archduke Ferdinand Maximilian of Austria with support from the Roman Catholic clergy and the conservadores, who later switched sides and joined the liberales. Maximilian surrendered, was tried on June 14 and was executed on June 19, 1867.

In Wars of Liberty, the Mexicans focus on defending their frontier against enemy invasions. They have gained their independence after a long revolution, which had a great toll both on their resources and their population, so they are by any means trying to avoid another occupation of their homeland by another country.

Mexicans

The leader of the Mexicans is Benito Juarez. Benito is a Mexican lawyer and politician of Zapotec origin from Oaxaca and has served as the president of Mexico for five terms. He has resisted the French occupation of Mexico, overthrown the Second Mexican Empire, restored the Republic and now uses liberal measures to modernize his country. His Home City is Mexico City, Mexico.

Bonuses

  • Día de los Muertos. Mexicans hold great regard for their dead, as a legacy to the cultures that preceded this nation, where some traditions still manifest. Ingame, this is seen in your Chinacos who, once dead, give back part of their cost through their tombstone.
  • Bounty Hunter. The Mexican explorer, the Bounty Hunter, moves slower than usual but has a bonus against other heroes, easily killing them.
  • Presidios y Pueblos. Unlike any other civilization, you start with two town centers, the Pueblo, which acts like a normal Town Center, and the Presidio, acting more as a Fort that can also produce Chinacos.
  • Pistoleros. Another important aspect is that, whenever you research a tech, you’ll receive a Pistolero, sometimes even two.

Weaknesses

  • Outlaws. One must remember, however, that Pistoleros take a good amount of population space, limiting your capacity to train other units early on.
  • Slow Growth. They are a defensive civ, and are not particularly good at rushing, meaning that they will have to keep their ground in the beginning of the game.

Unique units and buildings

The Mexicans have an infantry focus, while also favoring toughness over damage.

  • Insurgente: An extra tough Light infantry unit.
  • Soldadera: A Light infantry unit that can heal other units. Good against Infantry.
  • Chinaco: Their unique villager. Once it dies, it retrieves some of the food it costed to train.
  • Presidio: Unique building, works as a house, a barracks, a Stable, an outpost and a Town Center. You start the game with one.

Chileans

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The second half of the 19th century saw great many advances to the chilean people, victory at the Pacific war meant unprecedented wealth for it’s people, which also brought many improvements to the living conditions of it’s inhabitants and prosperity, even if the impoverished classes would still take a good while to see the fruit of these changes. It also meant a period of territorial expansion, not only with the annexation of it’s territories to the north, but also the Araucania, part of the Patagonia, Tierra del Fuego, key for the Magallanes Strait, and even Easter Island.

Since the birth of this nation it’s defense has always had a very particular problem, it’s just too remote, too difficult to reach, too large and thin and sparsely populated, yet, it holds an important position in the continent and as such it has always needed a proper defend for his territory, be it to protect it from foreign invasors, or from natives. This has meant that their army has always depended on large degree on their capacity to mobilize, quickly and effectively, to bring provisions to the frontlines and keep the war going, protecting it’s inhabitants.

In Wars of Liberty, the Chilean are a reflection of this quick mobilization mentality, being much better at taking advantage of crate shipments as well as being able to train soldiers in greater amounts than normal.

Chileans

The leader of the Chileans is Manuel Montt, the 6th president of Chile, Montt has championed various laws to improve the conditions in the country, he improved the education system, promoted immigration and colonization, various laws that made the economy more fair and numerous architectural and infrastructural projects for the country. All the changes he promotes however have created him many enemies, and his government won’t pass without some conflict. His favorite personality traits are Prosperous and Diplomatic and his Home City is Valparaiso, Chile.

Bonuses

  • Two by Two. The Chilean train most things by pairs, be them infantry, cavalry or even villagers, while the cost reduction in this is negligible, it means you’ll get armies ready in a lesser time than other civs.
  • Connectivity. The chileans are able to bring Rotos from everywhere, meaning they can be delivered at Trading posts, for an even faster villager production.

Weaknesses

  • Slow build up. As said, the cost reduction for training your units in pairs is almost null, so you may have troubles getting your units in a hurry.
  • Weak Villagers. The Rotos, while technically two villagers together, have way less hit points than the sum of their parts, making them excellent targets for raiding, given that they are significantly costly.

Unique units and buildings

The Chilean are one of the best civilizations at countering cavalry, while they also have two buildings to take care of their crate system.

  • Rotos: Unique villagers Works like two.
  • .
  • Batallon Civico: A powerful Heavy infantry unit that can beat pretty much every unit when in Chupilca del Diablo mode. Weak against Heavy infantry.
  • Frontier Cavalry: Ranged cavalry with a bonus against Cavalry and Natives.
  • Salitrera: Ultimate buildings. Delivers crates for free.

Peruvians

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The history of independent Peru begins on July 28, 1821, the day that the Argentine General José de San Martín, head of the Liberation Expedition, proclaimed the independence of Peru in Lima. Peru has experienced a time of prosperity, know as the Age of Guano, a period of economic stability that ended shortly after the war with Spain.

In Wars of Liberty, the Peruvians have a weak economy, as they receive little economic support from their Home City. However, they have a strong military, and many special tactics that allow them to strategize effectively against their enemy.

Peruvians

The leader of the Peruvians is General Ramón Castilla. General Ramón Castilla canceled external debt, gave Peru an important international position in the continent, promoted intellectual and material progress, initiated the development of the Amazon, founded the diplomatic service, initiated educational reform, modernized the army and created a respectable naval force.

Bonuses

  • Rush! Every building-dependent system will be enabled one age earlier, including Town Centers, Immigrants, Religions, and Military buildings.
  • Retreat. Dead units increase nearby allied unit speed and give LOS.
  • Military Fortresses. Military Buildings shoot when garrisoned with villagers.

Unique units and buildings

The Peruvians focus on micromanagement and support units.

  • Prócer: Explorer. Can train Decoys.
  • Cholo: Villager. Can garrison in any building.
  • Mariscala: Rabona Hero unit sent from the Home City. Can train Decoys and build Town Centers.
  • Legión Peruana: heavy infantry grenadier.
  • Morochuco: light ranged cavalry that can hunt.
  • Grieve Cannon: cheaper heavy artillery, good against infantry and buildings.
  • Rabona: female support unit and healer trained from the Town Center. Can build military buildings.
  • Decoy: half the cost and HP of a normal unit, cannot attack.
  • Guanera: Unique Building. Water plantation that fattens over time. Everytime you send a card, the Guanera returns some experience.

Haitians

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After the Haitian revolution in 1791, the island of Hispaniola underwent a long period of rapid change. Through multiple empires, states, republics, and kingdoms, its leaders never held their posts for long before they were usurped by another new revolution or insurrection. The few presidents who did serve their full terms accomplished little, and were quickly swept up in the radical changes of the next administration.

In Wars of Liberty, the Haitians are a fast-paced military and religious civilization with unique styes of gameplay. They are poor, but they make up for that in quick, radical change that can take your opponent off-guard.

Haitians

The leader of the Haitians is Emperor Faustin I, a brutal tyrant that ended his country's presidency and declared himself emperor for life. After quickly consolidating political power, Faustin gathered loyalists and strengthened his military control. More than any ruler before, Faustin practices and supports the Voodoo religion above all else. His Home City is Port-au-Prince, Haiti.

Bonuses

  • Expansive empire. The further away your military units are from your Town Center, the stronger they are. This bonus does not stack, so it will only work with the closest Town Center.
  • Rule through Revolution. Each age, the Haitians have access to a revolutionary politician; a new set of presidents to rule your empire. They are more expensive than other politicians, but research extremely quickly and bring powerful military advantages.

Weaknesses

  • Poverty. The cheapest age-up option is even cheaper and slower than usual. Conversely, the most expensive is even more expensive and faster

Unique units and buildings

  • Royalist: Unique explorer. Carries a machete and generates XP when gathering from treasures.
  • Sevite: Unique villager. Works as a normal villager, with the exception that instead of dying, they collapse.
  • Affranchi: Coronel with new texture and new name.
  • Picket: Conscript counterpart. It's large line-of-sight makes it useful for penetrating deep into enemy territory.
  • Caco: Escopetero counterpart. Has a bonus against villagers in Melee.
  • Voodoo Monument: the Haitian unique building is an unassuming landmark with the powerful ability to convert enemy units to your cause.

Curiosities

The Brazilians were the very first civilization designed for the mod, back when it was called the War of the Triple Alliance. The Paraguayans came right after as an opponent for them. The Paraguayans were one of the hardest civilizations to balance because, no matter what we did, their Works were simply too overpowered. The Brazilians were designed by a Brazilian modder, and the Chileans by a Chilean one.

Statistic information

Don't Miss

  • Each Latin American has a unique settler and a unique explorer
  • They have more herdables than any other culture: pigs, chickens, and cows
  • Their strategy is usually a boom, as their units are usually weaker
  • They upgrade units like the Europeans, but they're always weaker
  • Very early access to cannons, right at Colonial Age
  • Most of them speak Spanish so we're always looking for voice actors